…or, as I originally titled it, “Designing the Unseen.” But, this title plus Tim Lahan’s awesome illustration make me very happy. Cyborg’s? Holodeck? You’ve made this nerd’s day.
Anyway. My latest Interaction column for Print Magazine is now out in the October issue!
I’ve reposted it here, though you’ll soon be able to read it over at Print, or, for the best possible experience, pick it up in its native yet ephemeral dead-tree format ;-)
In the future, you will design the unseen. You will design with sounds, textures, vibrations, smells, and temperature, along with the media you already know so well—text, color, and light. You will design environments and interactions that are immersive. You will once again create things that do more than match eyeballs with ads. I promise.
We’ve already begun stumbling in this direction. In fact, today we have the technology needed to cohere this vision—technology that enhances device awareness by sensing, analyzing, and predicting—yet our old ways of seeing and doing remain a barrier to using it at its full potential.


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