…in which I ramble about what fully “sensed” design might be like. Or at least the limitations of designing only for a screened environment. A clip:
I heard it said once that given all of the information in the universe and the comparatively tiny bit of it we can see, we human beings might as well be blind. After all, we’re missing out on a ton. But we do experience the world with other senses—not just sight— and with that in mind, it’s fascinating how much emphasis we place on creating experiences that are almost purely visual, isn’t it?


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